Using interactive scenarios in class

October 21, 2016 at 4:15 pm | Posted in educational, student response systems, Uncategorized | 1 Comment
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My colleague James Wilson has been using a technique called Forum Theatre since 2004 to help engage Health Science students in complex issues around the lived experience of people with mental health problems, in particular their interactions with the health care system. He works with other staff and students to devise a short improvised play that exposes the issues, which they then perform in class. The audience can interrupt the play at any point and suggest alternative courses of action; the cast improvise to show how that might affect the outcome. The play is usually run several times during the session to explore the various choices and consequences.

James has also experimented with using in-class voting using Turning Point clickers to allow the whole class to suggest alternative courses of action. At specific points a voting slide is displayed and the students chose which option they favour; the play proceeds based on the most popular choice. This also simplifies rehearsal since the play is now a branching scenario with a small set of fixed decision points, although much of the script is still improvised.

Although this technique is highly effective and gets great feedback, it does require a good deal of rehearsal time and a cast prepared to improvise in front of an audience. I wondered if a slide-based scenario using in-class polling could provide similar educational benefits, and have developed a small demo to show how it might work. A key principle is that students should discuss the choices in small groups (e.g. ‘turn to your neighbours’, so this would work with large cohorts in a tiered lecture theatre) before voting individually.

I believe this approach has applications in many disciplines, from health sciences and medicine to engineering, business studies, environmental studies, languages – in fact any topic where the tutor can imagine a learning scenario.

Creating an interactive scenario

The first step is to sketch out the scenario, using pencil and paper or a tool like Visio. The scenario comprises a collection of nodes linked by choices. In the planning stage, each node is just a short description (e.g. “get on train”). Make sure your nodes are initially widely spaced so you can easily add extra nodes between them as the scenario develops. Longer scenario should be structured into distinct segments that are connected by just one or two choices. I think that all the Fighting Fantasy adventure game books by Ian Livingstone that I played when I was young were great training for this style of writing!

plan

I then created an template slide with areas for the story text, an image and the choices; with a bit more thought I would have used a Slide Master for this. I copied the template to create one PowerPoint slide for each node, each with a descriptive title (e.g. “Catch the first train”). Images were used to help make the scenario seem more ‘real’.

Each node should not have more than a couple of short paragraphs; if students need to view detailed information about the scenario, make it available online or on paper. The writing is perhaps the most challenging part; it needs to be authentic, concise and carry the story along. The choices should guide student discussion that supports the learning outcomes, and it should not be trivial to identify the ‘correct’ choice.

Both Turning Point and Meetoo make it easy to convert a numbered list of choices into a polling question. For technical reasons this needs to be done before the next step, which is to link each choice to the relevant slide. In PowerPoint, select the choice’s text, right-click and choose Hyperlink > Place in this document > target slide title. Good descriptive titles for each slide greatly assist this process and also contribute to the storytelling of that node by setting the context.

ppt-link

The final step is testing; making sure that all the links work correctly and that the scenario guides the students to the discussions you want them to have. You may want to add extra links that make it easy to jump back from a node that describes a poor outcome to an earlier node so that students can make a different choice.

Update: here is the PowerPoint file for the scenario. Note that you will need a (free) Meetoo account and have installed the Meetoo PowerPoint add-in for the polling to function.

Update 2: a couple of useful links about creating branching storylines

Paul Nelson has a a really useful guide to designing branching narratives

Christy Tucker has some advice about allowing paths to merge, reducing the number of nodes, and using good/OK/bad outcomes to enable leaners to recover from poor choices.

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  1. Totally having a go at this, thanks!


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